Game systems
Use in a new competition →All the building blocks. A competition = one or more stages · each stage = one system = a pipeline of phases. The system can express any combination.
Hierarchy
Competition ▸ Stage (qualifiers / final, different day/venue) ▸ Phase (poule → Swiss → KO …)
Team formation
- Select — Fixed registered teams
- Mêlée — Random teams that stay together for the whole competition
- Panaché / doublette-mêlée — New partner every round, individual scoring
- Vauclusienne — Variable squad, 6 boules
Qualification phases
- Poule à 4 — A–C / B–D → winner plays winner, barrage at 1–1, top 2 advance
- Group stage — Round-robin in a group, the table decides
- Swiss / Monrad — N rounds, winner plays winner on points diff, never the same pair twice
- Round-robin / league — Everyone plays everyone
- Snake — Partial round-robin (snake draw)
Playoff phases
Single KO — Out after 1 loss
Double KO — Out after 2 losses (winner/loser bracket)
Triple KO — Out after 3 losses
A/B/C/D/E tiers — Distributed by placement — each tier its own cup, everyone keeps playing
Consolante — Parallel B playoff for eliminated teams
Semi / pool — Pool play instead of straight KO
Barrage — Tie-break play at a draw/qualification cutoff
Named templates (presets) — fill in the stepper automatically
Manage presets → Federation customisation Monrad → A/B/C/D
Nordic standard: 4–5 Swiss rounds, then tiered playoffs
Group stage → A/AB/ABC/ABCD
Groups first, selectable number of tiered playoffs
Poule à 4 → cup + consolante
French classic: poules, main cup + consolation
Straight cup + consolante
Direct knockout with a consolation tournament
Swiss → final KO
Qualification ranking via Swiss → the top into KO
Swiss → poules → KO
Swiss seeding → poules → playoffs
Series / league (league play)
Divisions, rounds, promotion/relegation
Mêlée / Panaché → playoffs
Random/rotating teams → KO
Multi-stage: qualifying weekend → final
Qualifiers one weekend (one system) → final another weekend (another)
Shooting competitions (tir) — its own discipline, standalone or embedded in a Combiné
Tir formats
- Tir de précision — 5 stations × 5 shots at marked targets, 0–5 pts/shot (max 25), court layout per FIPJP rules
- Tir rapide — shooting against the clock, countdown timer per attempt
- Tir progressif — increasing difficulty: distance, angle, obstacles — level progression in the scoring
- Relais de tir — team relay, each player shoots in sequence
Tiebreak: more 5s → more 4s → … · video analysis of technique can be attached per attempt · hit statistics per player (career/season/competition)
Tir leaderboard (separate from match ranking)
1. Eva Roos 5-5-4-5-4 · 23 pts
2. Mia Öberg 4-5-4-4-4 · 21 pts
3. Hugo Sandell 4-4-4-3-4 · 19 pts
Stations 1–5 · shooting hit% counts toward the player's statistics, never in the boule matches' standings (strict separation tir ↔ boules).
Examples of complex setups that are supported:
- · 5 rounds of Swiss/Monrad → A/B/C/D playoffs
- · Classic group stage → A/AB/ABC/ABCD playoffs
- · Triple/double/single knockout in combination, or semi/pool instead of single knockout
- · Qualifying weekend (one system) → final another weekend/venue (another system) — multi-day
- · Poule à 4 → main cup + consolante in parallel