Operations
Single pane of glass for active and historical incidents across every federation, club and player β plus SLOs, dependency health, cost and continuity. Times in UTC.
1
active incident
β SEV1 Β· API latency Β· 22 min
3
open incidents
β 1ΓSEV1 Β· 1ΓSEV2 Β· 1ΓSEV4
99.94%
uptime 30 d
β target 99.9% Β· error budget 41% left
1
on-call page right now
β Patrik W Β· ack 2 min
Dependency health (probe-driven)
β API Β· up β Worker (job queue) Β· up β Postgres Β· up β Stripe (PAY) Β· degraded β OIDC (AuthN) Β· up β Object storage (backup) Β· up
99.94%
API uptime 30 d
target 99.9%
41%
Error budget left (API)
resets Aug 1
0.42%
Error rate (5xx) 24 h
threshold 0.5%
12,480 SEK
Infra cost this month
64% of budget
SLO & error budget per service Β· rolling 30 d
Cost & budget Β· platform this month
12,480 / 19,500 SEK Β· budget alert job every 15 min Container Apps + Postgres + object storage + third parties. Above 90% β budget alert (SEV4).
Public status page curation
Publish status update
Incidents Β· publication status
States
β³ Loading operations metricsβ¦
β No open incidents β all quiet.
β Could not load SLO data.
SLO targets are set by an operator (audited). The error-budget bar shows colour + number (never colour alone). A burned budget can auto-open an incident β the operator remediates; the system never auto-remediates. Publishing always requires an audit-logged reason.